Shapr3D, Budapest, Hungary - (May 2023 - present)
I’m part of the core modeling team where we deliver new features and maintain existing ones that are related to the modeling experience. We work on all supported platforms: iOS, macOS and Windows. Common logic is built in C++, while platform specific in Swift and C#.
Shapr3D, Budapest, Hungary - (Feb 2021 - May 2023)
I supported multiple cross-functional teams working on the core modeling area. I engaged in research to inform product decisions and assess product alignment with the needs and goals of various user segments in their CAD workflow. Additionally, I contributed to the implementation of a research repository and the integration of insights from the customer success team. I introduced several solutions to enhance the efficiency of the UXR team, such as streamlining the incentive distribution process, optimizing video editing, and simplifying the process of adding insights to the repository.
Unnamed Lab, Budapest, Hungary - (Jan 2020 - Aug 2020)
I worked on a business concept to design and manufacture innovative escape rooms with compelling narratives. In a six-month period, we developed three game concepts and successfully sold one to a US-based franchise. However, due to the impact of COVID-19 on the industry, we ultimately had to abandon the venture.
Kitchen Budapest, Budapest, Hungary - (Nov 2016 - Mar 2020)
At the former Innovation Lab of Telekom Hungary, I conducted research to identify user needs and requirements for projects with companies such as Audi, Waberer's and the Hungarian Post. I also evaluated products through usability inspections and user testing, and provided workshops and presentations on methodology, shared research findings, and facilitated idea generation. I developed prototypes and interactive installations using pen and paper, python, opencv, unity3d, and physical computing. case study
Atmo, Budapest, Hungary - (Feb 2016 - Dec 2019)
Atmo is tabletop game console that we built with Gábor Bálint. It uses projected AR and ambient light effects. Atmo's been rented to numerous events such as festivals, conferences and company family days and won a design award in 2018. I was responsible for leading the project, user research, interaction design, game design and development (unity3d), computer vision (python, opencv) and electrical engineering. case study
Basewalk, Budapest, Hungary - (Mar 2016 - Nov 2016)
I helped framing the problem space of a task management application by leading workshops for the executive team. I ran interviews and observed users to validate hypotheses. I conducted usability inspections, local and remote usability tests.